
- #Resident evil revelations 2 trainer 1.3 full
- #Resident evil revelations 2 trainer 1.3 Offline
- #Resident evil revelations 2 trainer 1.3 free
#Resident evil revelations 2 trainer 1.3 Offline
this table is intended to be used in offline / single-player mode ONLY. press F11 to enable all base scripts, F12 to enable all sub scripts. The value would revert back to the part's master value upon next access of Weapon Box. If you want to, for example, change the first equipped Part slot's first modifier to 80%, check "Slot 1" box, then change "Modifier 1" value to 80 and and its child "/100" value to 0.8 Values would be updated immediately upon scrolling up or down through the page.Ĭhanging the Modifiers will have no actual effect in Raid mode.Īfter the script is activated, highlight a weapon in the Weapon Box to grab the values. On-screen Custom Parts' Quantities and ModifiersĪfter the script is activated, access the Weapons menu to grab the values.
#Resident evil revelations 2 trainer 1.3 free
I don't have all the Custom Parts yet, therefore not all the names are known, feel free to name them yourself.Īfter the script is activated, check the Raid box in the tableĮxit to the title screen first, then go into Raid mode and then Weapons menu to grab the valuesĪfter making changes, exit to title screen once more, then back to Weapons menu to apply changes ***this script doesn't add customization part, but allows you to alter the modifiers of all the customization parts, no matter you've collected them or not.Īfter the script is activated, check the Campaign box in the tableĪccess the Weapon Box once to grab the values.Īfter making changes, access the Weapon Box once more to actually apply the changes. All Custom Parts' Modifiers (Master Value) Type of Custom Part Slots and Level of Custom Part Slots Special Enhancement (you can make the weapon "unique" by tempering this value, check rapier's post or Table Extras for details), Weapon Type (check Table Extras for details)įiring Speed, Capacity and Firepower Enhancements, Weapon's Properties of Highlighted Weapon and first 4 rows of weapons in the Weapon Box including: Ammo Pouch and Ammo Clip of the weapon wieldingĬheck rapier's post or Table Extras for details See the Custom Parts' pointer description below for details. Guaranty you obtain the Genocide Bonus albeit the actual number of enemies routed. You can press Shift B to enable Override Weapon Zoom and B to disable it in-game. Keep holding Z to zoom in would allows you to view the front of the playing character.Īctivate Override Weapon Zoom if you to keep the camera distance during weapon aiming. Press Z to zoom in, C to zoom out, X to reset. This should let you play the game at your own pace rather than rushing through the game the whole time. On the mission end it would still show the real finishing time, but you'd still get the Rank S, and it would show the registered (corrected if exceeded threshold) Clear Time on the chapter end stats. Set the Clear Time to the Rank S threshold if your play time exceeded it to ensure a Rank S to the Clear Time. The minimum seconds allowed can be changed via the table. You can still heal yourself even if you have no herb at all.Ĭount down would stop when you have 3 seconds left. You don't need any ammo pouch to reload your weapon.Īmmo clip stop decreasing at 1 (i.e.
#Resident evil revelations 2 trainer 1.3 full
Health still be dropped but you won't be killed by normal attack.Ĭhange bFullHealth to 1 to stay in full health (note that damage received would still be recorded in Raid Mode) Grenades won't get more then 1 when picking up if Inf. Updated Ammo / Grenade script to cover all 4 slots of grenades. slightly change the layout of Custom Parts script added No Damage Record in Raid Mode script added a stay in full health option to Undead script Custom Parts script now support Raid mode changed the layout of Custom Part list for Campaign added a few (very few) Customization Parts' name updated the undead script, now enabling Stay in Full Health option shouldn't affect enemy slightly change the layout of the Equipped Parts' Modifier pointers. added On-screen Custom Parts' Quantity and Modifier pointers updated Count Down script, it should works on Raid mode now added a few (again, very few) Customization Parts' name rename the script "No Damage Record (Raid Mode)" to "No Damage Bonus", and move it out from the Health script. group Locksmith, No Damage Bonus, and Genocide Bonus under Raid Specific scripts added pointer to the Number of Weapons's Custom Part Slots added many part names based on RogerRoger's findings added weapon's properties pointers based on rapier's findings complete the Custom Part names for Raid mode. added some pointers based on rapier's findings: post1, post2 added pointer to Weapon Type to Weapon's Properties added 3 scripts 100% Accuracy, Clear Time Rank S Always, and Camera Distance Mod. Update8 (probably last update.)(at least for quite a while, hopefully):
